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Exploring digital technologies for art-based special education [electronic resource] : models and mothods for the inclusive K-12 classroom / edited by Rick L. Garner.

Contributor(s): Garner, Rick LMaterial type: TextTextPublication details: New York, NY ; London : Routledge, 2019Description: 1 online resourceISBN: 9781351067928; 1351067923; 9780429687631; 042968763X; 9781351067256; 1351067257; 9781351067911; 1351067915Subject(s): Art -- Study and teaching | Educational technology | Computer art | ART / Study & Teaching | EDUCATION / GeneralDDC classification: 707.1 LOC classification: N87Online resources: Taylor & Francis | OCLC metadata license agreement
Contents:
Cover; Half Title; Series Page; Title; Copyright; Contents; Introduction; SECTION I Philosophical Underpinnings and Applications of Digital Arts Media; 1 Decentering Normal; 2 From Who I Am to All We Can Be; 3 Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive Teaching; SECTION II Expanded Curriculum and Accessibility for Special Needs; 4 The Educational Implications of Godzilla, Ghosts, and Aliens: Using iPad Animation to Extend Learning Digitally and Expand the Curriculum
5 Hand and Digital Making for All: Where Creative Learning Happens6 Museums for Everyone: Experiments and Probabilities in Telepresence Robots; SECTION III Flipped Digital Classrooms for Special Needs; 7 Art Education: Utilizing Technology to Meet the Needs of All; 8 Exploring the Possibilities and Effectiveness of Flipped Classroom; SECTION IV Virtual Worlds/Augmented Realities for Addressing Disabilities; 9 Precious and Fragile Things: Students' Digital Stories About Ability/Disability Art on Virtual Worlds
10 Visual Culture Versus Virtual Culture: When Visual Culture Is Created by Virtual World Users11 The Crayon Doesn't Do That: Early Childhood and Advanced Technology; SECTION V Video and Digital Imagery for Self-Exploration; 12 Video Modeling in the Art Classroom: Enhancing the Learning of Students With Autism Spectrum Disorder; 13 Vlogging for Pancakes: Using Technology to Practice Understanding Ourselves as Learners; 14 Exploring Empathy and Attention Through Illusions With Middle Level Students; 15 Transmedia Motivates and Enriches Learning of Underserved Students; List of Contributors
Summary: Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between pedagogical strategies and technological tools, digital animation and inclusivity, and accessibility in the 'flipped' art classroom. With contributions from a range of disciplinary angles--including art education, special education, educational philosophy, and educational technology--this book will cover a variety of digital tools for teaching art to students with disabilities, as well as the theoretical underpinnings specific to this interdisciplinary area of education research.
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Exploring Digital Technologies for Art-Based Special Education details the use of digital technologies for inclusive art education, and showcases strategies for implementing arts-oriented technologies in primary- and secondary-level special education classrooms. Readers of the book will be presented with up-to-date research on this emerging topic, including chapters on the relation between pedagogical strategies and technological tools, digital animation and inclusivity, and accessibility in the 'flipped' art classroom. With contributions from a range of disciplinary angles--including art education, special education, educational philosophy, and educational technology--this book will cover a variety of digital tools for teaching art to students with disabilities, as well as the theoretical underpinnings specific to this interdisciplinary area of education research.

Cover; Half Title; Series Page; Title; Copyright; Contents; Introduction; SECTION I Philosophical Underpinnings and Applications of Digital Arts Media; 1 Decentering Normal; 2 From Who I Am to All We Can Be; 3 Froebel Facebook, Mobile Montessori, Virtual Reality Reggio, and Web Waldorf: Digital Resources, Art Education Philosophies, and Inclusive Teaching; SECTION II Expanded Curriculum and Accessibility for Special Needs; 4 The Educational Implications of Godzilla, Ghosts, and Aliens: Using iPad Animation to Extend Learning Digitally and Expand the Curriculum

5 Hand and Digital Making for All: Where Creative Learning Happens6 Museums for Everyone: Experiments and Probabilities in Telepresence Robots; SECTION III Flipped Digital Classrooms for Special Needs; 7 Art Education: Utilizing Technology to Meet the Needs of All; 8 Exploring the Possibilities and Effectiveness of Flipped Classroom; SECTION IV Virtual Worlds/Augmented Realities for Addressing Disabilities; 9 Precious and Fragile Things: Students' Digital Stories About Ability/Disability Art on Virtual Worlds

10 Visual Culture Versus Virtual Culture: When Visual Culture Is Created by Virtual World Users11 The Crayon Doesn't Do That: Early Childhood and Advanced Technology; SECTION V Video and Digital Imagery for Self-Exploration; 12 Video Modeling in the Art Classroom: Enhancing the Learning of Students With Autism Spectrum Disorder; 13 Vlogging for Pancakes: Using Technology to Practice Understanding Ourselves as Learners; 14 Exploring Empathy and Attention Through Illusions With Middle Level Students; 15 Transmedia Motivates and Enriches Learning of Underserved Students; List of Contributors

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